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Explore the wilds of Hyrule any way you like - Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this open-air adventure. Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across fields, through forests and to mountain peaks as you discover Forget everything you know about The Legend of Zelda games. Summary: Forget everything you know about The Legend of Zelda games.I’ll leave the trailer here and let you make up your mind on whether this is a case of copied homework or an attempt to grow the formula.
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Look, Genshin Impact looks similar to Breath of the Wild, and there’s no doubt that at least some of its symptoms were inspired by Zelda, but in its defence, it looks like a more party-based, narrative-driven action RPG than an open-world sandbox.
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In response to allegations of plagiarism, miHoYo has issued a statement saying that they merely took inspiration from The Legend of Zelda and other successful open world games. This has stirred up some controversy around the Chinese game industry, with many saying that there needs to be a greater emphasis on original concepts rather than imitations. You got the climbing, the gliding, the stamina meter that empties over time for both activities, the giant robots shooting lasers …Hell, even that soft-toned cell shading and colour palette are remarkably close to Breath of the Wild. Just from the outset, it’s clear how much of this game is a blatant clone of Breath of the Wild. Except, maybe they’re a little too committed to following in Nintendo’s tracks… It’s no surprise then that others would start to learn some lessons from what BotW did so well and that seems to be exactly what Chinese based studio miHoYo has in mind with their latest game Genshin Impact. It’s use of emergent gameplay systems and an open world that truly defined the “See that mountain? You can climb it” cliché that developers love to throw around. The Legend of Zelda: Breath of the Wild was, surprisin g absolutely no-one, a huge hit when it released two years ago.
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Chinese developer miHoYo seems to have taken a little more than pure inspiration from Nintendo’s incredibly successful open-world experience.
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